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*Infinite* is a more intelligent shooter than *Halo* has ever been before. More choices, more things to get wrong, but just as much to get right. Weapons have respawn timers, and enemy shields glow when damaged. Power-ups no longer trigger on pick-up, either: flip the switch and make the play or stash it for that opportune moment at the risk of losing it to *them*. There’s plenty to think about, too: when exactly to use it, to which target to shoot.
Adam Meadows
Loves video games. Loves writing. Loves writing about video games. Fascinated by speedrunning.
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Halo Infinite’s Big-Brained Designers Want You to be Big-Brained, Too
Source: Pinay Tube PH
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